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Released on May 25th 2022

New Features

  • Added Legends Areceus Pokemon:
    • Dialga Origin Forme
    • Palkia Origin Forme
    • Kleavor
    • Overqwil
    • Sneasler
    • Basculegion
    • Ursaluna
    • Wyrdeer
    • Enamorus
    • Hisuian Growlithe
    • Hisuian Arcanine
    • Hisuian Voltorb
    • Hisuian Electrode
    • Hisuian Lilligant
    • Hisuian Qwilfish
    • Hisuian Typhlosion
    • Hisuian Sneasel
    • Hisuian Decidueye
    • Hisuian Avalugg
    • Hisuian Samurott
    • Hisuian Zorua
    • Hisuian Zoroark
    • Hisuian Sliggoo
    • Hisuian Goodra
    • Hisuian Braviary
    • Hisuian (White) Basculin
  • Evolution Methods for new Pokemon:
    • Goomy + holding Steel Gem + normal evolution method -> Hisuian Sliggoo
    • Rufflet + holding Psychic Gem + normal evolution method -> Hisuian Braviary
    • Petilil + holding Fighting Gem + Sun Stone -> Hisuian Lilligant
    • Ursaring + Peat Block + night time -> Ursaluna
    • Stantler + learn Zen Headbutt -> Wyrdeer
    • Hisuian Qwilfish + learn Dark Pulse -> Overqwil
    • Dewott + holding Dark Gem + normal evolution method -> Hisuian Samurott
    • Quliava + holding Ghost Gem + normal evolution method -> Hisuian Typhlosion
    • Dartrix + holding Fighting Gem + normal evolution method -> Hisuian Decidueye
    • Bergmite + holding Rock Gem + normal evolution method -> Hisuian Avalugg
    • Hisuian (White) Basculin + Water Stone -> Basculegion
  • Added Alpha Pokemon:
    • Alpha Pokemon are bigger than usual and tinted red
    • They spawn between 6 and 10 levels higher than normal
    • They have 3 guaranteed Max IVs
    • Alpha Pokemon can spawn with moves that Pokemon of their specieis can't normally obtain
    • They can drop Heart Scales, PokeBlocks, and 1-2 of their drops from their species loot pool
    • Alpha Pokemon are catchable! They have a special icon in their party overlay
  • Added Noble Pokemon:
    • Kleavor -> Forest Balm
    • Lilligant -> Marsh Balm
    • Arcanine -> Volcano Balm
    • Electrode -> Mountain Balm
    • Avalugg -> Snow Balm
      - These Pokemon have a rare chance to spawn from Feeder Blocks
      Noble Battles Requires Balms. They will attack you in live-action combat until you lower their health enough with balms. They're TOUGH! Bewear! I mean, beware!
      By tough, we mean tough! Normal Diamond Armor may not be enough
      We recommend AT LEAST 25 Balms when entering combat. Bring extra! If you bring the WRONG Balm, it WON'T WORK!
      Nobles are tinted yellow and are larger than normal
    • Each Noble has three attacks
      • Area of Effect non-block-damaging Explosion attack- Don't get too close!
      • Long Ranged Throwing attack- Don't get too far!
      • Close Ranged Dashing attack- Really, just don't fight these guys
        Noble battles are designed for mid-to-late end-game and will put up a tough fight!
  • Added PokeBlocks:
    • Yellow, Blue, Pink, Red, Green PokeBlocks can be dropped from defeating Alpha Pokemon
    • Black PokeBlock can be crafted with Red PokeBlock, Yellow PokeBlock, and Blue PokeBlock
    • Brown PokeBlock can be crafted with Red PokeBlock and Green PokeBlock
    • White PokeBlock can be crafted with Red PokeBlock, Green PokeBlock, and Blue PokeBlock
  • Added Feeder Block:
    This Block accepts PokeBlocks to use as bait to attract Wild Pokemon
    If you're unlucky enough, a vicious Noble Pokemon may make an appearance
    Feeder Blocks will emit a redstone signal when a Pokemon has been attracted
  • Added Balms:
    • Forest Balm- Craftable with Brown PokeBlock, Yellow PokeBlock, Brown PokeBlock
    • Marsh Balm- Craftable with Green PokeBlock, Pink PokeBlock, Green PokeBlock
    • Volcano Balm- Craftable with Red PokeBlock, Black PokeBlock, Red PokeBlock
    • Mountain Balm- Craftable with Yellow PokeBlock, Red PokeBlock, Yellow PokeBlock
    • Snow Balm- Craftable with White PokeBlock, Blue PokeBlock, White PokeBlock
      It's recommended to have at least 25 Balms on hand when initiating Noble Battles, bring more to be extra cautious. You get 3 per crafting recipe
      Balms behave similarly to Ender Pearls, meaning they are thrown
  • Added the Celestial Flute:
    Dropped when a Noble is first defeated
    Open the menu with F
    Mounts unlock as you defeat more Nobles
    Clicking on a Pokemon summons it as a mount
  • Added Space Time Distortions:
    These run on a spawner task, by default a 30% chance to spawn every hour
    They will grow in size up to a max size, and stay that size for 5 minutes (configurable)
    While they are at their max size, they will periodically spawn items and Pokemon
    After the 5 minutes are up, they will start shrinking back down until they disappear
  • Added Legends Arceus Items:
    • Adamant Crystal, used to transform Dialga into its Origin Forme when right clicked. Obtained from defeating Dialga
    • Lustrous Globe, used to transform Palkia into its Origin Forme when added. Obtained from defeating Palkia
    • Griseous Core, used to transform Giratina into its Origin Forme when right clicked. Obtained from defeating Giratina
    • Peat Block
    • Linking Cord
    • Black Augurite
  • Added Mysterious Rings:
    No current usage besides servers creating a custom usage. Be creative!
    Added Hyperspace External Move: Usable by any Pokemon that knows Hyperspace Hole or Hyperspace Fury, will spawn a Mysterious Ring (if they are enabled)
    • They will no longer spawn tinted yellow and bigger, and no longer will have 5x the amount of health
    • They now spawn with a particle effect on them
    • In battle, they will have their highest base stat(s) raised by 1 stage
    • Defeating them will drop Totem Stickers
    • Any Pokemon can now be a Totem, a conversion chance has been added to the config to determine if a spawned Pokemon gets converted to a Totem
    • Added Totem Stickers & Totem NPC:
    • Totem Stickers are dropped from defeating Totem Pokemon
    • You can exchange Totem Stickers with a Totem NPC for several useful items- including Z-Crystals!
  • Cosmetics are BACK
    Added a new Cosmetics Web API so players can purchase & receive global cosmetics again
    Switched to using the roles web API for support of having multiple roles
    • New Head Cosmetics
      • Dragonair Hat
      • Vileplume Hat
      • Bellossom Flowers
      • Klang Gears
      • Shiny Klang Gears
      • Ralts Head
      • Arceus Head
    • New Back Cosmetics
      • Venusaur Flower
      • Shiny Venusuar Flower
      • Ninetales Tail
      • Butterfree Wings
      • Aegislash Shield
      • Shiny Aegislash Shield
  • Added New Blocks:
    • Black Bricks
    • Block Bricks 2
    • Black Shingles
    • Bleach Stone
    • Bleach Stone Bricks
    • Bleach Stone Layered Bricks
    • Bleach Stone Tiled Bricks
    • Bleached Stone Crumbled
    • Blue Shingles
    • Brown Shingles
    • Chipped Cool Stone
    • Cool Stone
    • Cool Stone Bricks
    • Cool Stone Grass
    • Cool Stone Layered Bricks
    • Cool Stone Tiled Bricks
    • Crusted Dirt
    • Dark Mud
    • Dark Mud Bricks
    • Dark Mud Bricks 2
    • Dried Dirt
    • Dried Dirt Grass
    • Dried Dirt Grass Top
    • Dried Pebbled Dirt
    • Frosted Cool Stone
    • Grey Shingles
    • Layered Stone
    • Moist Bricks
    • Moist Earth
    • Moist Layered Brick
    • Mud
    • Mud Bricks
    • Mud Bricks 2
    • Polished Bleach Stone
    • Polished Cool Stone
    • Purple Shingles
    • Red Shingles
    • Rich Soil 1
    • Rich Soil 2
    • Rich Soil 3
    • Rich Soil 4
    • Shuffled Stone
    • Smooth Moist Dirt
    • Smooth Moist Dirt Bricks
    • Smooth Moist Dirt Bricks 2
    • Stony Grass
    • Sunburnt Dirt
    • Sunburnt Sand
    • Sunburnt Sandstone
    • Sunburnt Sandstone Bricks
    • Sunburnt Sandstone Polished
    • Sunny Sand
    • Sunny Sand Grass Side
    • Sunny Sand Grass Top
    • Sunny Sandstone
    • Sunny Sandstone Bricks
    • Sunny Sandstone Polished
    • Yellow & Red Picket Fence Blocks
    • Dynamic Warp Plates (just like Dynamic Movement Plates - warp plates that are invisible)
    • Dynamic Stick Plates
    • Light Block, invisible Light Source Block

New Config Settings

  • Added a config setting to catch Eternatus with Master and Park Balls
  • Added a config setting to battle and catch MissingNo normally (without requiring the Corrupted Gem)
  • Added a config option for default aggro range for NPC Trainers
  • Added ability to turn off Pixelmon's save methods in config
  • Added ability to customize/disable parts (or all of) Pixelmon's natural spawner
  • Added config option to auto close battle UI on loss
  • Changed the config option for showing IVs and EVs in the Pokemon summary menu server-sided like it should have been to begin with
  • Added a setting for Rare Candies to decrease Pokemon level if player is sneaking (defaults to false)
  • Added the ability to customize the aggression range on auto-engaging NPC Trainers using an external plugin, these can be set per-Trainer
  • Added a sound to play to players when shiny Pokemon spawn near them (configurable)
  • Added a config setting to toggle wild Pokemon name visibility:
    - If your Pokedex does not contain information on a Pokemon, its name will be set to ""???"" for the immersion (credit to PokeCube for the idea!)
    Upon catching said Pokemon, its name will appear normally
  • Added New Developer Events
    • SpaceTimeDistortionEvent.SpawnEvent
    • SpaceTimeDistortionEvent.ExpandingEvent
    • SpaceTimeDistortionEvent.StartEvent
    • SpaceTimeDistortionEvent.ShrinkingEvent
    • SpaceTimeDistortionEvent.EndEvent
    • UseMoveEvent.UseMaxMoveEvent
    • RepelEvent
    • WriteMailEvent
    • BerryEvent.WateredBerryEvent
    • PlayerMovementEvent
    • StickPlateEvent
    • PlayerKilledPokemonEvent
    • PlayerKilledByPokemonEvent
    • PlayerAttackedPokemonEvent
    • PlayerAttackedByPokemonEvent
    • HyperspaceEvent.Spawn
    • HyperspaceEvent.Click
    • HyperspaceEvent.Collide
    • NicknameEvent
    • FeederSpawnEvent
    • WarpPlateEvent
    • DespawnEvent
    • UrsalunaItemEvent
  • Added additional methods to Pixelmon's storage handler class to allow for setting file path and file extension of where the storage gets saved to
  • Added a task when riding Ursaluna summoned from Celestial Flute to periodically have a chance to give a player an item
  • Added Display/Window Customiztions
  • Added new server side image overlays
  • Added uncatchable and unbreedable PokemonSpecs
  • Added a permission node to the breed command to execute use on other players
  • Added general performance enhancements
  • Added a halloween texture for Duraludon

Bug Fixes

  • Fixed some Pokemon being unable to learn moves based on forms (for real this time) (thanks Stampede!)
  • Fixed battled Pokemon (wild/NPC-owned/player-owned, etc) not properly being registered as "seen" in the player's Pokedex (wonder how long that was broken and no one noticed...)
  • Fixed warp plate teleportation being janky for players in survival mode
  • Fixed EXP Charm's drop code being backwards (config said to set chance to 0 to disable it, but was *only* giving the chance to drop it when its chance was set to 0)
  • Fixed Dynamic Movement Plates pushing players in the direction they are facing instead of the direction the plate is "facing"
  • Fixed Baneful Bunker poisoning Steel and Poison type Pokemon (and basically all other possible instances where it could poison when it shouldn't)
  • Fixed Butterfree's wings disappearing when looking at it from behind
  • Fixed Neutralizing Gas not interacting well with Slow Start
  • Added a "Discard All" button to the drops menu
  • Fixed battle errors caused by horde battles when Pokemon were killed one by one
  • Fixed a typo in Celebi's achievement
  • Fixed the TurnEndEvent firing twice per turn (once per battle participant)
  • Fixed exclusive cosmetics being giveable using /givecosmetic
  • Fixed some Shop Front Blocks not being centered to their hitbox in the X asis
  • Changed the default lakeTrioMaxEnchants setting from 3 to 6 (to enable the chance of getting all 3 dragons as well as their Legends Arceus items)
  • Fixed models in Pokedex looking weird
  • Fixed meleeing Pokemon in general
  • Fixed Eternatus getting its HP set to whatever it would be at level 100 when captured, regardless of what level it was captured on
  • Fixed an error in console from Gible, Gabite, and Garchomp not having scales set for their models
  • Fixed PixelmonTradeEvent.PlayerTradeEvent and PixelmonTradeEvent.NPCTradeEvent not being cancelable
  • Fixed an error with Galarian Yamask's animations
  • Fixed EV reducing Berries being useable in situations they shouldn't be
  • Fixed Grassy Glide not having prority in Grassy Terrain
  • Fixed Alolan Rattata and Alolan Raticate having no level up moves
  • Removed the Totem Sticker from the Custom Icon selection
  • Fixed (added?) the ability to set forms using form number in the starter selection menu. An example: Sandshrew-3 or Sandshrew-Alolan