Breeding

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Breeding is a process where two Pokémon reproduce, resulting in an Egg.
This process continues even if the chunk is unloaded.
To have a more complete idea on how Breeding works in Pixelmon, it is suggested to also check these pages:

Exceptions

To breed successfully are usually required two Pokémon of opposite Genders that share the same Egg Group, but there can be some exceptions to this rule:

Parents Offspring
Ditto breeding
Icon 018 Normal.png
Pidgeot
Icon 132 Normal.png
Ditto
Icon 016 Normal.png
Pidgey
Ditto-Ditto breeding
Icon 132 Normal.png
Ditto
Icon 132 Normal.png
Ditto
Random
Undiscovered Egg Group breeding
Icon 880 Normal.png
Dracozolt
Icon 880 Normal.png
Dracozolt
None
Poison Pin Pokémon
Icon 029 Normal.png
Nidoran♀
Blank.png
Any compatible
Pokémon
Sprite 029.png
Sprite 032.png
Nidoran♀
Nidoran♂
Icon 032 Normal.png
Nidoran♂
Icon 132 Normal.png
Ditto
Sprite 029.png
Sprite 032.png
Nidoran♀
Nidoran♂
Firefly Pokémon
Icon 314 Normal.png
Illumise
Blank.png
Any compatible
Pokémon
Sprite 313.png
Sprite 314.png
Volbeat
Illumise
Icon 313 Normal.png
Volbeat
Icon 132 Normal.png
Ditto
Sprite 313.png
Sprite 314.png
Volbeat
Illumise
Phione breeding
Icon 490 Normal.png
Manaphy
Icon 132 Normal.png
Ditto
Icon 489 Normal.png
Phione
Icon 489 Normal.png
Phione
Icon 132 Normal.png
Ditto
Icon 489 Normal.png
Phione
Parent Item Offspring
Marill and Azumarill
Icon 183 Normal.png
Marill
Icon 184 Normal.png
Azumarill
Grid Sea Incense.png
Sea Incense
Sprite 298.png
No item
Sprite 183.png
Azurill
Marill
Wobbuffet
Icon 202 Normal.png
Wobbuffet
Grid Lax Incense.png
Lax Incense
Sprite 360.png
No item
Sprite 202.png
Wynaut
Wobbuffet
Roselia and Roserade
Icon 315 Normal.png
Roselia
Icon 407 Normal.png
Roserade
Grid Rose Incense.png
Rose Incense
Sprite 406.png
No item
Sprite 315.png
Budew
Roselia
Chimecho
Icon 358 Normal.png
Chimecho
Grid Pure Incense.png
Pure Incense
Sprite 433.png
No item
Sprite 358.png
Chingling
Chimecho
Sudowoodo
Icon 185 Normal.png
Sudowoodo
Grid Rock Incense.png
Rock Incense
Sprite 438.png
No item
Sprite 185.png
Bonsly
Sudowoodo
Mr. Mime and Mr. Rime
Icon 122 Normal.png
Mr. Mime
Icon 866 Normal.png
Mr. Rime
Grid Odd Incense.png
Odd Incense
Sprite 439.png
No item Sprite 122.png Sprite 122-galarian.png
Mime Jr.
Mr. Mime
Chansey and Blissey
Icon 113 Normal.png
Chansey
Icon 242 Normal.png
Blissey
Grid Luck Incense.png
Luck Incense
Sprite 440.png
No item
Sprite 113.png
Happiny
Chansey
Mantine
Icon 226 Normal.png
Mantine
Grid Wave Incense.png
Wave Incense
Sprite 458.png
No item
Sprite 226.png
Mantyke
Mantine
Snorlax
Icon 143 Normal.png
Snorlax
Grid Full Incense.png
Full Incense
Sprite 446.png
No item
Sprite 143.png
Munchlax
Snorlax

How to breed

File:Daycare Image.png
Look of a Breeding area.

In order for two Pokémon to breed, they must be put inside of aGrid Ranch Block.pngRanch Block.



Flower Pot

Pc

Piston



Ranch Block



By right-clicking a placed Ranch Block it is possible to open its Interface and select up to 6 Pokémon to put in the breeder.
The selected Pokémon will start to wander around the 9x9 area and, if compatible for Breeding, they will slowly generate an Egg.
Pokémon can only be selected from the player's PC, not from the player's Party.

If the Ranch Block is destroyed at any time during the Breeding process, all progress will be lost, but all the Ranch Upgrades used will be given back.
Any Pokémon inside the block will be returned to the player's PC.


To generate an Egg it is also needed to create a suitable Environment for both Pokémon, requiring the player to use specific blocks to increase their Satisfaction.

A list of blocks that are suitable for each type can be found here.

Advanced

For each 1x1 area, Ranch Blocks take into account the highest block that is at most 3 blocks higher than the Ranch Block.

Dual-type Pokémon have the Satisfaction values averaged between their two Types, requiring more blocks to increase their satisfaction Level.
To do so, it is required to expand the range of effectiveness of the Ranch Block by using (right-click) Grid Ranch Upgrade.png Ranch Upgrades.
The maximum range a Ranch Block can achieve is 15×15, requiring twelve Ranch Upgrades.

Stages

Once both Pokémon are satisfied with their Environment, they will automatically begin to accumulate affection for each other.
The progress of their affection can be roughly gauged by the color of the hearts that emanate from the Pokémon, with Red Heart.pngRed Hearts being required to produce Eggs.

Level 0 1 2 3 4 5
Heart Color No Hearts
Gray Heart.png
Gray
Purple Heart.png
Purple
Blue Heart.png
Blue
Yellow Heart.png
Yellow
Red Heart.png
Red

It is possible to immediately proceed to next Stage by using special types of Hourglasses:

Once both Pokémon reach maximum affection, they will produce an Egg, which will be visible on the Ranch Block and can be claimed in the Ranch Block Interface.

Inheritance

Parents can pass on several traits that they possess to their offspring.

Shiny

Shininess cannot be passed down through Breeding, but it is possible to increase the chance of having a Shiny offspring using two methods:

IVs

An offspring Pokémon will always inherit (by default) 3 of the 12 combined IVs of the parents.

These IVs cannot overlap.

(i.e. The offspring inherits HP, Attack and Defense IVs, each chosen from one of the parents. It is not possible to inherit HP IVs from both parents.)

Note: If both parents hold the same type of Power item, either one of them will be randomly chosen to pass on the corresponding IV.


The following Held items can be used to affect IVs inheritance:

Item Affected
Stat
Effect
Grid Destiny Knot.png Destiny Knot Increases the inherited IVs from 3 to 5 (out of the total 12).
Cannot be stacked with itself.
Grid Power Weight.png Power Weight HP Forces the offspring to inherit the HP IV from the parent holding the item.
Can be stacked with the Destiny Knot.
Grid Power Bracer.png Power Bracer Atk Forces the offspring to inherit the Attack IV from the parent holding the item.
Can be stacked with the Destiny Knot.
Grid Power Belt.png Power Belt Def Forces the offspring to inherit the Defense IV from the parent holding the item.
Can be stacked with the Destiny Knot.
Grid Power Lens.png Power Lens Sp. Atk Forces the offspring to inherit the Special Attack IV from the parent holding the item.
Can be stacked with the Destiny Knot.
Grid Power Band.png Power Band Sp. Def Forces the offspring to inherit the Special Defense IV from the parent holding the item.
Can be stacked with the Destiny Knot.
Grid Power Anklet.png Power Anklet Speed Forces the offspring to inherit the Speed IV from the parent holding the item.
Can be stacked with the Destiny Knot.

Poké Ball

A parent Poké Ball can be also inherited by the offspring.

  • If two Pokémon of the same specie (male♂ and female♀) breed, the offspring will have the same chance to inherit either Ball.
  • If two Pokémon of different species breed, the offspring will always have the same Ball of the mother♀.
  • If a male♂ Pokémon breeds with Ditto, the offspring will always have the same Ball of the father.
Note: Master Ball and Cherish Ball are the only Balls that cannot be passed down by breeding.

Growth

Main article: Growth

Nature

The Nature can be inherited by giving one of the parents an Grid Ever Stone.pngEverstone to hold.

If both parents hold the Everstone the Nature will be chosen randomly between the two.

Ability

If a Mother ♀ is present, the Father ♂ has no bearing on the inherited Ability.

For Normal Abilities:

  • The mother ♀ has an 80% chance of passing her Ability to her offspring.
  • The father ♂ (also applies to gender-unknown Pokémon) has 80% chance to pass down his Ability to his offspring, if bred with Ditto.

For Hidden Abilities:

  • The mother ♀ has a 60% chance of passing her Ability to her offspring.
  • The father ♂ (also applies to gender-unknown Pokémon) has 60% chance to pass down his Hidden Ability to his offspring, but only if bred with Ditto.
    They cannot pass down a Hidden Ability when bred with any Pokémon other than Ditto.

Ditto's Ability is always irrelevant to inheritance.
If an Egg does not inherit its Ability from a parent, it can only be born with one of its non-Hidden Abilities. The 1/150 chance of obtaining a Hidden Ability is not present when breeding.

Note: Usually Event Abilities make a Pokémon unable to breed.

Egg Moves

By default, the offspring Pokémon starts with any moves that it learns at level 1, but it is possible to let it start with more moves.

Some Moves, defined Egg Moves, can only be obtained by a specie through breeding:

  • If both parents know a move that the offspring can learn via leveling up, the Pokémon will inherit that move.
  • If the father♂ or the mother♀ knows any specific Egg Moves that the offspring can learn, the offspring will inherit the move.
    (Refer to each specific Pokémon page for a list of the possible Egg Moves)
  • If a Pikachu/Raichu is holding a Grid Light Ball.pngLight Ball, a bred Pichu will know the move Volt Tackle.

If this would result in the offspring possessing more than four moves, the moves take priority in the order listed:

  1. Volt Tackle, (only in Pichu case)
  2. Mother's Egg Moves,
  3. Father's Egg Moves,
  4. Inherited level-up moves,
  5. Offspring's default moveset.

Held Items

These Held Items can be given to one of the parents to hold to affect one of more aspects of Breeding.

Refer to each specific section for more infos.
Item
Grid Incenses.png Incenses
Grid Destiny Knot.png Destiny Knot
Grid Ever Stone.png Ever Stone
Grid Power Weight.png Power Weight
Grid Power Bracer.png Power Bracer
Grid Power Belt.png Power Belt
Grid Power Lens.png Power Lens
Grid Power Band.png Power Band
Grid Power Anklet.png Power Anklet
Grid Light Ball.png Light Ball

Forms

Pokémon species with multiple forms behave strangely with Breeding, but it is often possible to pass down the Form.

Here are some exceptions to this rule:

For regional forms (Alolan/Galarian/Hisuian), instead, the offspring is completely dependant on the parents:

  • If they are both regional (Alolan-Alolan, Galarian-Galarian) the offspring will have a 100% chance to be a regional form.
  • If the parents are mixed (Alolan-Normal, Galarian-Normal, etc) the offspring will have a 50% chance to be a regional form.
  • If one of the parents is Ditto, (Alolan-Ditto, Galarian-Ditto) the offspring will have a 25% chance to be a regional form.
Note: If an Grid Ever Stone.pngEverstone is held by one of the parents (Ditto excluded) the offspring will have a 100% chance to be the same form as that parent.

Ability Breeding Regional Forms

Main article: Ability

When breeding regional forms, there is an extra process to pass down Abilities:

  • A regional form Pokémon cannot pass down its ability/hidden ability if its offspring is not a regional Pokémon.
(i.e. A Galarian Rapidash can only pass down its ability if the offspring is a Galarian Ponyta)
  • A normal form Pokémon cannot pass down its ability/hidden ability if its offspring is a regional Pokémon.
(i.e. A Rapidash cannot pass down its ability if the offspring is a Galarian Ponyta)

Other than that, it follows the standard rules.

Hatching

Main article: Egg

Commands

  • "/breed <player> <slot1> <slot2>": Gives the chosen player an Egg that would result from the Breeding of the two Pokémon in the specified party slots.
  • "/pokegiveegg <player> <pokémon spec>": Gives the selected player a Pokémon Egg.
  • "/unlock <player>": Unlocks any Pokémon the specified player has locked in a Ranch Block.

Config settings

pixelmon.hocon

  • "allowBreeding": If this setting is set to "false", Ranch Blocks cannot be crafted or placed, making breeding impossible. (default= true)
  • "allowDittoDittoBreeding": Sets if two Ditto can breed to generate a random Pokémon Egg. (default= true)
  • "allowRandomBreedingEggsToBeLegendary": Sets if the random Eggs generated from Ditto-Ditto breeding can be Legendary or not. (default= false)
  • "allowRandomSpawnedEggsToBeLegendary": Sets if the random Eggs obtained with /pokegiveegg <player> random can be Legendary or not. (default= false)
  • "breedingEnvironmentCheckSeconds": (Requires useBreedingEnvironment to be enabled) How many seconds are between each Environment check for breeders. (default= 500)
  • "breedingTicks": Numbers of world ticks needed to increase the Breeding stage by 1. (default= 18000)
  • "numBreedingStages": The number of Breeding levels required to produce an Egg (1 - 5). (default= 5)
  • "stepsPerEggCycle": Sets how many steps are needed for each Egg Cycle. (default= 4)
  • "useBreedingEnvironment": Whether (true) or not (false) Breeding speed depends on how suitable the Environment is. If disabled, sets breeding speed to 1.0x. (default= true)
  • "useExternalJSONFilesBreedingConditions": If set on "true", creates a "breeding_conditions.json" external file in the path: <minecraft directory>/config/pixelmon, allowing the user to modify Environment values informations. (default= false)


breeding_conditions.json

- Lets you select the blocks and values for each Type.