Dig is a damage-dealing Ground-type move.
Once Dig is selected, the user will be unable to switch out unless Dig is disrupted or fully executed.
On the turn that Dig is selected, the user will dig underground and become semi-invulnerable, where the only attacks it cannot avoid are Bide, Swift, Transform, Earthquake, Magnitude and Fissure.
During the semi-invulnerable turn the user will receive double damage from Earthquake and Magnitude.
If a Power Herb is held by the user, Dig can be executed in one turn.
Outside of battle
- Main article: Dig (external move)