Pokemon Types

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Types
Banner Bug Type.png 11
Banner Dark Type.png 15
Banner Dragon Type.png 14
Banner Electric Type.png 03
Banner Fairy Type.png 18
Banner Fighting Type.png 06
Banner Fire Type.png 01
Banner Flying Type.png 09
Banner Ghost Type.png 13
Banner Grass Type.png 04
Banner Ground Type.png 08
Banner Ice Type.png 05
Banner Normal Type.png 00
Banner Poison Type.png 07
Banner Psychic Type.png 10
Banner Rock Type.png 12
Banner Steel Type.png 16
Banner Water Type.png 02

Types are properties that are assigned to Pokémon and Moves. There are a total of 18 Types as listed in the box to the right.
They are organized by Pixelmon with unique numeric IDs, from 00 to 18, for an easier classification and usage in commands.

A Pokemon can have one or two Types (or none, if subjected to effects like Burn Up), moves can only have one Type!
In extremely rare cases, only during battle, a Pokémon can also gain a third Type (i.e. a dual-type Pokémon affected by Forest's Curse will also obtain the Grass-type).
There is also a 19th "hidden" Type, the ???-type (or Mystery-type).

If a Pokémon uses a damaging move that matches one of its Types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus).

Type Effectiveness

Damaging moves may also vary in Effectiveness depending on the move's Type and the Type(s) of its target.
The Effectiveness between Types is showed in the chart below:

  • Super Effective, identified by a Green Plus Grid Green Plus.png has a 2x Effectiveness.
  • Not Very Effective, identified by a Red Minus Grid Red Minus.png has a ½x Effectiveness.
  • Not Effective, identified by a Black Cross Grid Black X.png has an Immunity and would deal no damage.


Type Effectiveness Chart
Defending type
Attacking type Typeeffectivenesschart.png


The Type Effectiveness stacks multiplicatively. For example, against a Charizard, a Fire/Flying type:

Grid Red Minus.png Bug-type has ½× effectiveness against both Fire and Flying, so the multiplier would be reduced to ¼×.
Grid Red Minus.png Steel-type has ½× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain ½x.
- Normal-type has 1x effectiveness against both Fire and Flying, so the multiplier would remain .
Grid Green Plus.png Water-type has 2× effectiveness against Fire and 1× effectiveness against Flying , so the multiplier would remain .
Grid Green Plus.png Rock-type has 2× effectiveness against both Fire and Flying, so the multiplier would become .
- Ice-type has ½× effectiveness against Fire but 2× effectiveness against Flying, so the combined multiplier would be .
Grid Black X.png Ground-type has 2× effectiveness against Fire but 0× effectiveness against Flying, so the multiplier would become and the move would deal no damage.


Type effectiveness usually has no effect on Status moves, however there are some exceptions to this rule (i.e. Thunder Wave does not affect Ground-types).