Battle

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GUI Information
Pixelmon introduces a turn-based Battle system inspired by the one used in the Original Games.


A Battle is a form of competition between Pokémon, aimed at misuring their strenght.
A Pixelmon Battle can be usually started in 3 ways:

- by throwing a Pokémon out of the ball, using R key. If the thrown ball hits another Pokémon, a NPC Trainer or a different player, you will engage them in battle.
- if attacked by an aggressive Pokémon. Aggressive Pokémon follow you and other Pokémon around, trying to get in contact with their opponent and engage them in battle.
- if a special type of NPC Trainer sees you. By walking in front of a NPC Trainer setted on "Engage" mode the player will be automatically engaged in battle.

Apart from some specific circumstances, at the start of each battle the Pokémon in the 1st slot of your Party will be sent out to engage the opponent.
When a Pokémon is defeated in battle, it faints, either returning in the player's ball or despawning.
If all the player Party is defeated, the player will be forced out of battle and will not be able to enter another battle until its team is restored back to health.

When a Pokémon faints, independently from the type of battle, it causes its opponent to gain experience and effort values.


The default and most common Pokémon Battle is the one-on-one battle, where one Pokémon fights one opponent at a time, but there can be many variations to this model, as seen here.

While in battle, a Trainer is tasked to choose an action to perform each turn, this includes:

- Fight, to select a move that will be used in that turn.
- Pokémon, to select a Pokémon from your Party that will switch in place of the current selected one.
- Bag, to select an item that may heal your Pokémon, give it some boost or try to catch the opponent Pokémon.
- Run, to run away from the battle.

A player can also choose to Spectate a battle by pressing the Y key while looking at a player involved in the fight.
While spectating it is not possible to interact in any way with the battle, but it is possible to adjust your Camera and see a real time report of every action that is currently happening in battle.



File:GensGuide-Interface-Battle.png
Battle interface sections highlighted in red. Refer to the table below for a description.
Additional Information
Battle Interface Guide:

Navigation

  • - Battle Cam - By holding the right-click button and moving the mouse it is possible to adjust the Battle Camera as you prefer. Scroll the Mouse Wheel to zoom in and out.
  • A - Opponent(s) Pokémon Stats - Shows the current opponent(s) stats, this includes:
    - Name - Shows the Pokémon species or nickname, if it has one.
    - ♂ - Shows the Pokémon sex (male♂ or female♀), if it has one.
    - Lv. - Shows the Pokémon level.
    - HP - Shows the Pokémon current HP as a colorful bar, the color changes according to how low its current HP are compared to its max HP.
    - Pokémon Sprite - The Pokémon Sprite.
  • B - Your/Ally Pokémon Stats - Shows your Pokémon/an ally Pokémon current stats, this includes:
    - Name - Shows the Pokémon species or nickname, if it has one.
    - ♂ - Shows the Pokémon sex (male♂ or female♀), if it has one.
    - Lv. - Shows the Pokémon level.
    - HP - Shows the Pokémon current HP as a colorful bar, the color changes according to how low its current HP are compared to its max HP.
    - Pokémon Sprite - The Pokémon Sprite.
    - HP amount - The exact amount of HP the Pokémon has compared to its max HP.
    - XP bar - Shows the amount of progress made towards the new level.
  • C - Battle Log - Reports any event happened during the battle. Expands over the Action Selection Menu once an action has been selected.
  • D - Action Selection Menu - Lets you select what action the Pokémon will take in that turn.
    • 1 - Fight - Refer to: Fight
    • 2 - Pokémon - Refer to: Pokémon
    • 3 - Bag - Refer to: Bag
    • 4 - Run - Refer to: Run
  • E - Last Ball - Appears after you throw your fist Poké Ball in the world. If right-clicked, throws another Ball of the same kind.
The icon greys out if you run out of that type of Ball, making the Last Ball option unable to be selected.
  • F - Active Weather - Shows the current Battle Weather, if there is one active.

Fight

BattleButton-Fight.png
Moves selection menu.

Selecting Fight option brings up another menu which lets you select:

  • The move the Pokémon will use, between the 4 it currently knows. Click a move to select it.
    Aside from the move name, it is possible to see a move stats and description by hovering on it with the mouse cursor:
    - Power - Shows how much damage that moves deals under normal conditions.
    - PP - Shows the current move PP, once they drop to 0 that move becomes unable to be selected.
    - Type - The move Type.
    - Category - Whether the move is Physical, Special or Status.
    - Description - By clicking Shift it is possible to access a short description for the selected move.
  • Whether or not you want to Mega Evolution Symbol.pngMega Evolve it.
    (only available when the Mega Bracelet is equipped)
  • Whether or not you want to Dynamaxbutton.pngDynamax it.
    (only available when the Dynamax Band is equipped)
  • Whether or not you want to use its Z power.
    (only available when the Pokémon is holding a Z Crystal)
  • The BattleInterface-GoBack.png button lets you return to the Action Selection Menu.

Pokémon

BattleButton-Party.png
Pokémon selection menu.

Selecting Pokémon option brings up another menu with your current Pokémon Party, letting you:

  • See the currently selected Pokémon conditions (HP, level and status condition).
  • See your current Party Pokémon conditions and switch (left-click) your currently selected Pokémon with one of them.
  • The Back button lets you return to the Action Selection Menu.

Bag

BattleButton-Bag.png
Items selection menu.

Selecting Bag option brings up another menu which lets you select:

  • Status Restore - Lets you select a Status healing item to use on a Pokémon in your Party.
  • Poké Balls - Lets you select a Poké Ball to use on the opponent Pokémon. The last selected Ball will appear in the Last Ball option (E).
  • Battle Items - Lets you select a Battle Modifier to use on your currently selected Pokémon.
  • HP/PP Restore - Lets you select a HP/PP restoring item to use on a Pokémon in your Party.
  • The BattleInterface-GoBack.png button lets you return to the Action Selection Menu.

Run

BattleButton-Run.png

Selecting Run option tries to end the battle. In case it was a Player vs. Player battle, it will be counted as a loss.

It is possible for this option to fail if the opponent Pokémon Speed stat is higher than the one of your currently selected Pokémon or if it has some special ability (i.e. Shadow Tag, Arena Trap...).

Using an escape item (Poké Doll, Fluffy Tail, or Poké Toy) causes the player to escape from a wild Pokémon (regardless of trapping moves and abilities).


Types of Battle

Player vs. Pokémon Battle

File:Player-Pokemon Battle.png
Battling a Pokémon

A Player vs. Pokémon battle occurs the moment a player throws (R key) a Pokémon at a wild Pokémon, when an aggressive wild Pokémon engages the player, or when a certain interaction is performed.


Opposite to the original games, engaging a wild Pokémon by throwing it an owned Pokémon lets the player start the battle with the thrown Pokémon, instead of the Pokémon in the 1st slot of your Party.
During this type of battle the player is not subject to any type of restriction, being able to use any move, item or transformation. Battle Rules cannot be selected during this type of battle.
A battle with a wild Pokémon can be ended by either catching, defeating or running away from them.

Defeating a wild Pokémon in battle always rewards the player with some drops and causes its opponent to gain experience and effort values.

Boss & Totem Pokémon
Main article: Boss Pokémon
Main article: Totem Pokémon

Bosses and Totems are special types of Pokémon, meant to be challenges and rewarding the player with rare items if defeated. They fight more aggresively than normal and have some type of boosts while in battle.

It is not possible to catch them, so the Poké Balls and Last Ball options are available for them.

Noble Pokémon
Main article: Noble Pokémon

Noble Pokémon are especially enraged Pokémon, they target the player directly with their attacks, ignoring any Pokémon in between. They can only be calmed and defeated if hit by a specific kind of Balm.

Make sure to be prepared with at least a stack (64) of Balms and a full Armor Set when battling them!

Summoning
Main article: Shrines
Main article: Summoning Items

Summoning Battles are different kind of battles where you'll find yourself facing a Legendary Pokémon.

Legendaries battle you with all their might, so will not allow a rematch if you run away. The Run option will still be available, but the summoned legend will instantly disappear if such option is selected.

Pokémon vs. Pokémon Battle

File:Pokemon-Pokemon Battle.png
Two wild Pokémon battling each other

Aggressive Pokémon do not always target the player, they roam around the world in search of an opponent, sometimes starting a Pokémon vs. Pokémon battle.

If they get in contact with another wild Pokémon there is a chance they'll engage it in battle. A battle between two wild Pokémon cannot be spectated or stopped in any way.
They leap forward, damaging each other with their currently known moveset, and stopping only once one of the two parts is defeated.

The defeated Pokémon despawns, leaving a descreet amount of XP to the winner.

Player vs. NPC Battle

File:Player-NPC Battle.png
Battling an NPC Trainer
Main article: Trainers
Main article: Battle Rules

A Player vs. NPC battle occurs when the player throws a Pokémon (R key) at a NPC Trainer or makes eye contact by entering its range of view (the range may vary depending on the Trainer).

Wild NPC Trainers show their average party level above their heads, giving you an overview on the doability of the challenge. Their party is randomized, so it is not that rare to find wild Trainers with only 1 Pokémon in the team.
The amount of PokéDollars given on defeat scales with the Trainer level, take on the challenge if you plan of building up your fortune!

It is possible to spawn a pre-setted NPC Trainer that uses some Battle Rules with the NPC Editor; naturally spawned NPC Trainers do not impose any type of restriction to the player.
It is not possible to catch Pokémon owned by other Trainers, so the Poké Balls and Last Ball options are not available for them. A battle with a NPC Trainer can be ended by either defeating or running away from them.

Defeating a NPC Trainer in battle always rewards the player with some PokéDollars, the amount of PokéDollars received depends on the type of Trainer defeated.

Gym Members
Main article: Type of Trainers

NPC Trainers found in Gyms are especially advanced trainers that create advanced tactics to trick you, anticipate your moves and put you in a disadvantageous situation.

From the 5th generated Gym onward, they will scale with the strongest Pokémon of your party, becoming harder to defeat as you proceed with your adventure.
They automatically engage you once you enter their field of view.

The Gym Leader, the thoughest Gym member, will always drop you a Badge when defeated, along with other useful items.

Team Rocket Grunt
Main article: Type of Trainers

A Team Rocket Grunt is a type of Trainer that has a chance to spawn when claiming a Pokéstop. They are not particularly aggressive when in battle.

They always spawn as Rare type bosses, so, when engaged in battle, will be 10 levels above the strongest Pokémon in your Party.

Player vs. Player Battle

File:Player-Player Battle.png
A battle between players
Main article: Battle Rules

A Player vs. Player battle occurs when the player throws a Pokémon (R key) at another Player or another player's Pokémon.

//Add informations

Battle variants

Double Battle

Main article: Battle Rules

A Double Battle, or two-on-two battle, is initiated when two Pokémon, rather than one, are sent out per side. For the Double Battle featuring 2 players per side, each controlling one Pokémon at a time, refer to Tag Battle.

During a Double battle a player is tasked to select an action to perform two times per turn, indicating the target that will be affected by it.
Some Moves and Abilities have different effects in Double battles, targeting more Pokémon at once or even allies. There is no range restriction in Double battles, meaning that every Pokémon is able to target any other Pokémon on the field.
It is possible to select a Sky Battle when fighting a player or a pre-setted NPC Trainer.

To select it, right-click the Battle Type rule in the Battle Rules interface until Double appears.

Tag Battle

Main article: Double Battle
Main article: Commands

A Multi Battle, or Tag Battle, is a different kind of Double Battle that is started when 4 players are engaged in a battle.

The players are divided in two sides and each control one Pokémon at a time. As with Double Battles, it is possible to hit and target ally Pokémon with your moves and there is no range restriction for every Pokémon.
While Mega Evolution and Z-Moves can be used without issue, Dynamax is not accessible if a teammate has already used it during the battle.

It can only be selected by using /pokebattle 2 <player 1> <pokémon>|<player 2> <pokémon>|<player 3> <pokémon>|<player 4>.

The sides members are selected by the order the players are inserted in the command.

Triple Battle

Soon™

Horde Encounter

Main article: Horde Battle

A Horde Encounter is a kind of battle in witch a player's Pokémon finds itself facing 3-5 wild Pokémon of the same species. There is no limit of range in these battles, allowing any Pokémon to hit any other indipendently from the position in the field.

The Horde members are usually the base evolutionary stage of a Pokémon that inhabits that biome and will always spawn at a really low level.

A player has a 20% chance to be engaged in a Horde Battle while walking in a 25pxPixelmon Grass patch.

Sky Battle

Main article: Battle Rules

A Sky Battle is a special kind of battle where only airborne Pokémon are elegible to fight. This includes certain Flying-type and Pokémon with the ability Levitate.
It is possible to select a Sky Battle when fighting a player or a pre-setted NPC Trainer.

To select it, left-click the Sky Battle clause in the Battle Rules interface.

Inverse Battle

Main article: Battle Rules

An Inverse Battle is a special kind of battle where type matchups are reversed and no type is immune to any other type.
It is possible to select an Inverse Battle when fighting a player or a pre-setted NPC Trainer.

To select it, left-click the Inverse Battle clause in the Battle Rules interface.

SOS Battle

An SOS Battle is a kind of battle where a wild Pokémon calls for help from allies, turning a 1vs1 battle into a 2vs1. The summoned Pokémon will mostly be of the same species of the caller, but some are also able to summon other Pokémon in their family or unrelated Pokémon.

It is possible to use a certain ability or an Adrenaline Orb from the Bag during battle to make wild Pokémon more likely to call allies for help.

SOS Battles can only occur during wild battles. Totem Pokémon have a really high chance to call for help.

Commands

Config settings

pixelmon.hocon

See also